Frigate indirect fire on Porto Island
The vsTASKER and VBS-IG demonstration showcases a simulated naval bombardment scenario where a frigate (like the Anzac-class) conducts indirect fire on targets on Porto Island. The simulation utilizes the CIGI (Common Image Generator Interface) protocol to link the tactical engine with the 3D visual environment.The tactical execution involves several distinct phases:Target Acquisition: A Predator drone detects and tracks a convoy on the island, sending the coordinates to the frigate.Naval Artillery: The frigate initiates indirect fire strikes against the threats identified by the drone.Unit Evasion and Counterattack: After the first detonations, enemy armed vehicles take cover, while enemy tanks attempt to engage the incoming fire.Infantry Action: A platoon simultaneously rushes toward an enemy missile launcher identified by the drone.Simulation Conclusion: The scenario concludes with the ship being destroyed and the drone being shot down by machine-gun fire.For more details on how these tactical and visual software engines interact, you can check out the official VirtualSim Simulation Software Portfolio page.Would you like to know more about the technical specifications of the CIGI protocol, or are you interested in how vsTASKER handles complex battlefield logistics and rules of engagement?
The "Frigate indirect fire on Porto Island" is a specialized integration demo developed by VirtualSim. It showcases the runtime capability of their military simulation software, vsTASKER 7, communicating with Bohemia Interactive Simulations' VBS-IG (Virtual Battlespace Image Generator).Key Technical DetailsThe Software: vsTASKER 7 acts as the core tactical scenario generator and engine.The Protocol: It communicates using the CIGI (Common Image Generator Interface) protocol v3.3 transmitted over a 5MHz Wi-Fi network.The Environment: The 3D visual rendering of Porto Island is handled by VBS-IG using Bohemia terrain.Demo Scenario BreakdownTarget Tracking: A Predator drone detects and tracks an enemy convoy consisting of two tanks and one armed vehicle.The Engagement: The drone transmits coordinates to an Anzac-class frigate, which initiates indirect artillery fire onto Porto Island.The Reaction: Following the initial detonations, the armed vehicle seeks shelter while the two tanks attempt to counter-attack. Concurrently, an infantry platoon advances on a nearby enemy missile launcher.The Conclusion: The exercise ends with the destruction of the frigate and the Predator drone being shot down by a machine gun.Are you researching this for military scenario design, or would you like details on how vsTASKER handles CIGI network protocols?
Reference image showing features of vsTASKER
Reference video showing features of vsTASKER
vsTASKER (The Logic & Control Engine)Battlefield Management: Acts as the host computer, managing tactical behaviors, trajectory calculations, and overall war-gaming logic.Fire Mission Processing: Receives target coordinates on Porto Island, computes the ballistics or C2 data for indirect fire, and sends engagement commands.Integration API: Demonstrates how vsTASKER interfaces via APIs and network protocols to communicate with high-fidelity visual and physics simulators.
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VBS-IG / 3D Environment (The Visual Generator)Visual Representation: Displays the naval frigate out at sea and the impacts of the indirect fire on Porto Island.Real-time Synchronization: Uses CIGI v3.3 to receive positional data and special packets for virtual battlefield synchronization.User Interactivity: Allows an operator to use a gamepad to control specific assets, such as missile launcher vehicles, while vsTASKER oversees the broader simulation scenario.